Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Bounty Hunter
If the Philosopher gains the Bounty Hunter ability, a Townsfolk might turn evil.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Poppy Grower
If the Cannibal eats the Poppy Grower, then dies or loses the Poppy Grower ability, the Demon and Minions learn each other that night.
Butler
If the Cannibal gains the Butler ability, the Cannibal learns this.
Juggler
If the Juggler guesses on their first day and dies by execution, tonight the living Cannibal learns how many guesses the Juggler got correct.
Lycanthrope
Each night*, choose an alive player. If good, they die & the Demon doesn't kill tonight. One good player registers as evil.
Gambler
If the Lycanthrope is alive and the Gambler kills themself at night, no other players can die tonight.
Chambermaid
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Mathematician
The Chambermaid learns if the Mathematician wakes tonight or not, even though the Chambermaid wakes first.
Ogre
On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
Recluse
If the Recluse registers as evil to the Ogre, the Ogre learns that they are evil.
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Mathematician
The Mathematician learns if the Lunatic attacks a different player(s) than the real Demon attacked.
Evil Twin
You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
Plague Doctor
The Storyteller cannot gain the Evil Twin ability if the Plague Doctor dies.
Pit-Hag
Each night*, choose a player & a character they become (if not-in-play). If a Demon is made, deaths tonight are arbitrary.
Heretic
A Pit-Hag can not create a Heretic.
Damsel
If a Pit-Hag creates a Damsel, the Storyteller chooses which player it is.
Politician
If the Pit-Hag turns an evil player into the Politician, they can't turn good due to their own ability.
Village Idiot
If there is a spare token, the Pit-Hag can create an extra Village Idiot. If so, the drunk Village Idiot might change.
Cult Leader
If the Pit-Hag turns an evil player into the Cult Leader, they can't turn good due to their own ability.
Goon
If the Pit-Hag turns an evil player into the Goon, they can't turn good due to their own ability.
Ogre
If the Pit-Hag turns an evil player into the Ogre, they can't turn good due to their own ability.
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Goblin
The Cerenovus may choose to make a player mad that they are the Goblin.
Goblin
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Plague Doctor
If the Plague Doctor dies, a living Minion gains the Goblin ability in addition to their own ability, and learns this.
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Alchemist
The Alchemist can not have the Spy ability.
Magician
When the Spy sees the Grimoire, the Demon and Magician's character tokens are removed.
Poppy Grower
If the Poppy Grower is in play, the Spy does not see the Grimoire until the Poppy Grower dies.
Plague Doctor
If the Plague Doctor dies, a living Minion gains the Spy ability in addition to their own ability, and learns this.
Damsel
If the Spy is (or has been) in play, the Damsel is poisoned.
Heretic
Only 1 jinxed character can be in play.
Ogre
The Spy registers as evil to the Ogre.
Widow
On your 1st night, look at the Grimoire and choose a player: they are poisoned. 1 good player knows a Widow is in play.
Alchemist
The Alchemist can not have the Widow ability.
Magician
When the Widow sees the Grimoire, the Demon and Magician's character tokens are removed.
Poppy Grower
If the Poppy Grower is in play, the Widow does not see the Grimoire until the Poppy Grower dies.
Damsel
If the Widow is (or has been) in play, the Damsel is poisoned.
Heretic
Only 1 jinxed character can be in play.
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [−1 or +1 Outsider]
Heretic
Only 1 jinxed character can be in play.
Scarlet Woman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don’t count)
Plague Doctor
If the Plague Doctor dies, a living Minion gains the Scarlet Woman ability in addition to their own ability, and learns this.
Boomdandy
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Plague Doctor
If the Plague Doctor is executed and the Storyteller would gain the Boomdandy ability, the Boomdandy ability triggers immediately.
Fearmonger
Each night, choose a player. If you nominate & execute them, their team loses. All players know if you choose a new player.
Plague Doctor
If the Plague Doctor dies, a living Minion gains the Fearmonger ability in addition to their own ability, and learns this.
Summoner
You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Preacher
If the Preacher chose the Summoner on or before the 3rd night, the Summoner chooses which Demon, but the Storyteller chooses which player.
Clockmaker
If the Summoner is in play, the Clockmaker does not receive their information until a Demon is created.
Alchemist
If there is an Alchemist-Summoner in play, the game starts with a Demon in play, as normal. If the Alchemist-Summoner chooses a player, they make that player a Demon but do not change their alignment.
Poppy Grower
If the Poppy Grower is alive when the Summoner acts, the Summoner chooses which Demon, but the Storyteller chooses which player.
Marionette
The Marionette neighbors the Summoner. The Summoner knows who the Marionette is.
Pit-Hag
The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
Hatter
The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
Courtier
If the Summoner is drunk on the 3rd night, the Summoner chooses which Demon, but the Storyteller chooses which player.
Engineer
If the Engineer removes a Summoner from play before that Summoner uses their ability, the Summoner uses their ability immediately.
Zombuul
If the Summoner turns a dead player into the Zombuul, the Storyteller treats that player as a Zombuul that has died once.
Pukka
The Summoner may choose a player to become the Pukka on the 2nd night.
Legion
If the Summoner creates Legion, most players (including all evil players) become evil Legion.
Kazali
The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
Lord of Typhon
If the Summoner creates a Lord Of Typhon, the Lord Of Typhon must neighbor a Minion. The other neighbor becomes a not-in-play evil Minion.
Baron
There are extra Outsiders in play. [+2 Outsiders]
Heretic
The Baron might only add 1 Outsider, not 2.
Plague Doctor
If the Storyteller gains the Baron ability, up to two players become not-in-play Outsiders.
Marionette
You think you are a good character but you are not. The Demon knows who you are. [You neighbour the Demon]
Lil' Monsta
The Marionette neighbors a Minion, not the Demon. The Marionette is not woken to choose who takes the Lil' Monsta token, and does not learn they are the Marionette if they have the Lil' Monsta token.
Poppy Grower
When the Poppy Grower dies, the Demon learns the Marionette but the Marionette learns nothing.
Snitch
The Marionette does not learn 3 not in-play characters. The Demon learns an extra 3 instead.
Balloonist
If the Marionette thinks that they are the Balloonist, +1 Outsider might have been added.
Damsel
The Marionette does not learn that a Damsel is in play.
Plague Doctor
If the Demon has a neighbor who is alive and a Townsfolk or Outsider when the Plague Doctor dies, that player becomes an evil Marionette. If there is already an extra evil player, this does not happen.
Huntsman
If the Marionette thinks that they are the Huntsman, the Damsel was added.
Mastermind
If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Al-Hadikhia
If the Al-Hadikhia dies by execution, and the Mastermind is alive, the Al-Hadikhia chooses 3 good players tonight: if all 3 choose to live, evil wins. Otherwise, good wins.
Organ Grinder
All players keep their eyes closed when voting & the vote tally is secret. Each night, choose if you are drunk or not.
Butler
If the Organ Grinder is causing eyes closed voting, the Butler may raise their hand to vote but their vote is only counted if their master voted too.
Vizier
All players know you are the Vizier. You can not die during the day. If good voted, you may choose to execute immediately.
Investigator
If the Investigator learns that the Vizier is in play, the existence of the Vizier is not announced by the Storyteller.
Preacher
If the Vizier loses their ability, they learn this. If the Vizier is executed while they have their ability, their team wins.
Courtier
If the Vizier loses their ability, they learn this. If the Vizier is executed while they have their ability, their team wins.
Alchemist
If the Alchemist has the Vizier ability, they may only choose to execute immediately if three or more players voted, regardless of those players' alignment.
Magician
Only 1 jinxed character can be in play. Evil players start knowing which player and character it is.
Fearmonger
The Vizier wakes with the Fearmonger, learns who they choose and cannot choose to immediately execute that player.
Politician
The Politician might register as evil to the Vizier.
Boffin
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Heretic
The Demon cannot have the Heretic ability.
Cult Leader
If the Demon has the Cult Leader ability, they can’t turn good due to this ability.
Goon
If the Demon has the Goon ability, they can’t turn good due to this ability.
Ogre
The Demon cannot have the Ogre ability.
Politician
The Demon cannot have the Politician ability.
Drunk
If the Demon would have the Drunk ability, the Boffin chooses a Townsfolk player to have this ability instead.
Alchemist
If the Alchemist has the Boffin ability, the Alchemist does not learn what ability the Demon has.
Village Idiot
If there is a spare token, the Boffin can give the Demon the Village Idiot ability.
Psychopath
Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
Golem
If the Psychopath is mad as the Golem, the Psychopath has the Golem ability instead.
Leviathan
If more than 1 good player is executed, you win. All players know you are in play. After day 5, evil wins.
Banshee
Each night, the Leviathan chooses a living player (different to previous nights): a chosen Banshee dies & gains their ability
Exorcist
Evil does not win when more than 1 good player is executed, if the Exorcist is alive and has ever successfully chosen the Leviathan.
Farmer
Each night, the Leviathan chooses a living player (different to previous nights): a chosen Farmer uses their ability but does not die.
Grandmother
If the Grandchild dies by execution, evil wins.
Innkeeper
If the Leviathan is in play, the Innkeeper-protected-players are safe from all evil abilities.
King
If the Leviathan is in play, and at least 1 player is dead, the King learns an alive character each night.
Mayor
If the Leviathan is in play & no execution occurs on day 5, good wins
Monk
If the Leviathan is in play, the Monk-protected-player is safe from all evil abilities.
Ravenkeeper
Each night, the Leviathan chooses a living player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.
Sage
Each night, the Leviathan chooses a living player (different to previous nights): a chosen Sage uses their ability but does not die.
Soldier
If the Leviathan is in play, the soldier is safe from all evil abilities.
Lil' Monsta
Each night, Minions choose who babysits Lil' Monsta & 'is the Demon'. Each night*, a player might die. [+1 Minion]
Poppy Grower
If the Poppy Grower is in play, Minions don't wake together. They are woken one by one, until one of them chooses to take the Lil' Monsta token.
Magician
Each night, the Magician chooses a Minion: if that Minion & Lil' Monsta are alive, that Minion babysits Lil' Monsta.
Scarlet Woman
If there are 5 or more players alive and the player holding the Lil' Monsta token dies, the Scarlet Woman is given the Lil' Monsta token tonight.
Organ Grinder
Votes for the Organ Grinder count if the Organ Grinder is babysitting Lil' Monsta.
Vizier
The Vizier can die by execution if they are babysitting Lil' Monsta.
Hatter
If a Demon chooses Lil' Monsta, they also choose a Minion to become and babysit Lil' Monsta tonight.
Legion
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Engineer
Legion and the Engineer can not both be in play at the start of the game.
If the Engineer creates Legion, most players (including all evil players) become evil Legion.
Preacher
If the Preacher chooses Legion, Legion keeps their ability, but the Preacher might learn they are Legion.
Hatter
If the Hatter dies and Legion is in play, nothing happens. If the Hatter dies and an evil player chooses Legion, all current evil players become Legion.
Minstrel
If Legion died by execution today, Legion keeps their ability, but the Minstrel might learn they are Legion.
Fang Gu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Scarlet Woman
If the Fang Gu chooses an Outsider and dies, the Scarlet Woman does not become the Fang Gu.
Yaggababble
You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Exorcist
If the Exorcist chooses the Yaggababble, the Yaggababble ability does not kill tonight.
Lleech
Each night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if & only if they die.
Mastermind
If the Mastermind is alive and the Lleech's host dies by execution, the Lleech lives but loses their ability.
Slayer
If the Slayer slays the Lleech's host, the host dies.
Heretic
If the Lleech has poisoned the Heretic then the Lleech dies, the Heretic remains poisoned.
Kazali
Each night*, choose a player: they die. [You choose which players are Minions. -? to +? Outsiders]
Soldier
The Kazali can choose that the Soldier player is one of their evil Minions
Bounty Hunter
An evil Townsfolk is only created if the Bounty Hunter is still in play after the Kazali acts.
Goon
If the Kazali chooses the Goon to become a Minion, remaining Minion choices are decided by the Storyteller.
Marionette
If the Kazali chooses to create a Marionette, they must choose one of their neighbors.
Huntsman
If the Kazali chooses the Damsel to become a Minion, and a Huntsman is in play, a good player becomes the Damsel.
Choirboy
The Kazali can not choose the King to become a Minion if a Choirboy is in play.
Riot
On day 3, Minions become Riot and nomineesdie but nominate an alive player immediately. This must happen.
Banshee
Each night, Riot chooses a living player (different to previous nights): a chosen Banshee dies & gains their ability
Exorcist
If the Exorcist chooses Riot on the 3rd night, Minions do not become Riot
Farmer
Each night, Riot chooses a living player (different to previous nights): a chosen Farmer uses therir ability but does not die.
Grandmother
If the Grandchild dies during the day, the Grandmother dies too.
King
If Riot is in play, and at least 1 player is dead, the king learns an alive character each night.
Mayor
The Mayor may choose to stop nominations. If they do so when only 1 Riot is alive, good wins. Otherwise, evil wins.
Monk
If Riot is in play, the monk protected player is safe from all evil abilities.
Ravenkeeper
Each night, Riot chooses a living player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.
Sage
Each night, Riot chooses a living player (different to previous nights): a chosen Sage uses their ability but does not die.
Soldier
If Riot is in play, the soldier is safe from all evil abilities.
Al-Hadikhia
Each night*, choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
Scarlet Woman
If there are two living Al-Hadikhias, the Scarlet Woman Al-Hadikhia becomes the Scarlet Woman again.
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Banshee
If the Vortox is in play and the Demon kills the Banshee, the players still learn that the Banshee has died.