role-philosopher

Philosopher

Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
role-bountyhunter

Bounty Hunter

If the Philosopher gains the Bounty Hunter ability, a Townsfolk might turn evil.
role-cannibal

Cannibal

You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
role-poppygrower

Poppy Grower

If the Cannibal eats the Poppy Grower, then dies or loses the Poppy Grower ability, the Demon and Minions learn each other that night.
role-butler

Butler

If the Cannibal gains the Butler ability, the Cannibal learns this.
role-juggler

Juggler

If the Juggler guesses on their first day and dies by execution, tonight the living Cannibal learns how many guesses the Juggler got correct.
role-lycanthrope

Lycanthrope

Each night*, choose an alive player. If good, they die & the Demon doesn't kill tonight. One good player registers as evil.
role-gambler

Gambler

If the Lycanthrope is alive and the Gambler kills themself at night, no other players can die tonight.
role-chambermaid

Chambermaid

Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
role-mathematician

Mathematician

The Chambermaid learns if the Mathematician wakes tonight or not, even though the Chambermaid wakes first.
role-ogre

Ogre

On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
role-recluse

Recluse

If the Recluse registers as evil to the Ogre, the Ogre learns that they are evil.
role-lunatic

Lunatic

You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
role-mathematician

Mathematician

The Mathematician learns if the Lunatic attacks a different player(s) than the real Demon attacked.
role-eviltwin

Evil Twin

You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
role-plaguedoctor

Plague Doctor

The Storyteller cannot gain the Evil Twin ability if the Plague Doctor dies.
role-pithag

Pit-Hag

Each night*, choose a player & a character they become (if not-in-play). If a Demon is made, deaths tonight are arbitrary.
role-heretic

Heretic

A Pit-Hag can not create a Heretic.
role-damsel

Damsel

If a Pit-Hag creates a Damsel, the Storyteller chooses which player it is.
role-politician

Politician

If the Pit-Hag turns an evil player into the Politician, they can't turn good due to their own ability.
role-villageidiot

Village Idiot

If there is a spare token, the Pit-Hag can create an extra Village Idiot. If so, the drunk Village Idiot might change.
role-cultleader

Cult Leader

If the Pit-Hag turns an evil player into the Cult Leader, they can't turn good due to their own ability.
role-goon

Goon

If the Pit-Hag turns an evil player into the Goon, they can't turn good due to their own ability.
role-ogre

Ogre

If the Pit-Hag turns an evil player into the Ogre, they can't turn good due to their own ability.
role-cerenovus

Cerenovus

Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
role-goblin

Goblin

The Cerenovus may choose to make a player mad that they are the Goblin.
role-goblin

Goblin

If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
role-plaguedoctor

Plague Doctor

If the Plague Doctor dies, a living Minion gains the Goblin ability in addition to their own ability, and learns this.
role-spy

Spy

Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
role-alchemist

Alchemist

The Alchemist can not have the Spy ability.
role-magician

Magician

When the Spy sees the Grimoire, the Demon and Magician's character tokens are removed.
role-poppygrower

Poppy Grower

If the Poppy Grower is in play, the Spy does not see the Grimoire until the Poppy Grower dies.
role-plaguedoctor

Plague Doctor

If the Plague Doctor dies, a living Minion gains the Spy ability in addition to their own ability, and learns this.
role-damsel

Damsel

If the Spy is (or has been) in play, the Damsel is poisoned.
role-heretic

Heretic

Only 1 jinxed character can be in play.
role-ogre

Ogre

The Spy registers as evil to the Ogre.
role-widow

Widow

On your 1st night, look at the Grimoire and choose a player: they are poisoned. 1 good player knows a Widow is in play.
role-alchemist

Alchemist

The Alchemist can not have the Widow ability.
role-magician

Magician

When the Widow sees the Grimoire, the Demon and Magician's character tokens are removed.
role-poppygrower

Poppy Grower

If the Poppy Grower is in play, the Widow does not see the Grimoire until the Poppy Grower dies.
role-damsel

Damsel

If the Widow is (or has been) in play, the Damsel is poisoned.
role-heretic

Heretic

Only 1 jinxed character can be in play.
role-godfather

Godfather

You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [−1 or +1 Outsider]
role-heretic

Heretic

Only 1 jinxed character can be in play.
role-scarletwoman

Scarlet Woman

If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don’t count)
role-plaguedoctor

Plague Doctor

If the Plague Doctor dies, a living Minion gains the Scarlet Woman ability in addition to their own ability, and learns this.
role-boomdandy

Boomdandy

If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
role-plaguedoctor

Plague Doctor

If the Plague Doctor is executed and the Storyteller would gain the Boomdandy ability, the Boomdandy ability triggers immediately.
role-fearmonger

Fearmonger

Each night, choose a player. If you nominate & execute them, their team loses. All players know if you choose a new player.
role-plaguedoctor

Plague Doctor

If the Plague Doctor dies, a living Minion gains the Fearmonger ability in addition to their own ability, and learns this.
role-summoner

Summoner

You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
role-preacher

Preacher

If the Preacher chose the Summoner on or before the 3rd night, the Summoner chooses which Demon, but the Storyteller chooses which player.
role-clockmaker

Clockmaker

If the Summoner is in play, the Clockmaker does not receive their information until a Demon is created.
role-alchemist

Alchemist

If there is an Alchemist-Summoner in play, the game starts with a Demon in play, as normal. If the Alchemist-Summoner chooses a player, they make that player a Demon but do not change their alignment.
role-poppygrower

Poppy Grower

If the Poppy Grower is alive when the Summoner acts, the Summoner chooses which Demon, but the Storyteller chooses which player.
role-marionette

Marionette

The Marionette neighbors the Summoner. The Summoner knows who the Marionette is.
role-pithag

Pit-Hag

The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
role-hatter

Hatter

The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
role-courtier

Courtier

If the Summoner is drunk on the 3rd night, the Summoner chooses which Demon, but the Storyteller chooses which player.
role-engineer

Engineer

If the Engineer removes a Summoner from play before that Summoner uses their ability, the Summoner uses their ability immediately.
role-zombuul

Zombuul

If the Summoner turns a dead player into the Zombuul, the Storyteller treats that player as a Zombuul that has died once.
role-pukka

Pukka

The Summoner may choose a player to become the Pukka on the 2nd night.
role-legion

Legion

If the Summoner creates Legion, most players (including all evil players) become evil Legion.
role-kazali

Kazali

The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
role-lordoftyphon

Lord of Typhon

If the Summoner creates a Lord Of Typhon, the Lord Of Typhon must neighbor a Minion. The other neighbor becomes a not-in-play evil Minion.
role-baron

Baron

There are extra Outsiders in play. [+2 Outsiders]
role-heretic

Heretic

The Baron might only add 1 Outsider, not 2.
role-plaguedoctor

Plague Doctor

If the Storyteller gains the Baron ability, up to two players become not-in-play Outsiders.
role-marionette

Marionette

You think you are a good character but you are not. The Demon knows who you are. [You neighbour the Demon]
role-lilmonsta

Lil' Monsta

The Marionette neighbors a Minion, not the Demon. The Marionette is not woken to choose who takes the Lil' Monsta token, and does not learn they are the Marionette if they have the Lil' Monsta token.
role-poppygrower

Poppy Grower

When the Poppy Grower dies, the Demon learns the Marionette but the Marionette learns nothing.
role-snitch

Snitch

The Marionette does not learn 3 not in-play characters. The Demon learns an extra 3 instead.
role-balloonist

Balloonist

If the Marionette thinks that they are the Balloonist, +1 Outsider might have been added.
role-damsel

Damsel

The Marionette does not learn that a Damsel is in play.
role-plaguedoctor

Plague Doctor

If the Demon has a neighbor who is alive and a Townsfolk or Outsider when the Plague Doctor dies, that player becomes an evil Marionette. If there is already an extra evil player, this does not happen.
role-huntsman

Huntsman

If the Marionette thinks that they are the Huntsman, the Damsel was added.
role-mastermind

Mastermind

If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
role-alhadikhia

Al-Hadikhia

If the Al-Hadikhia dies by execution, and the Mastermind is alive, the Al-Hadikhia chooses 3 good players tonight: if all 3 choose to live, evil wins. Otherwise, good wins.
role-organgrinder

Organ Grinder

All players keep their eyes closed when voting & the vote tally is secret. Each night, choose if you are drunk or not.
role-butler

Butler

If the Organ Grinder is causing eyes closed voting, the Butler may raise their hand to vote but their vote is only counted if their master voted too.
role-vizier

Vizier

All players know you are the Vizier. You can not die during the day. If good voted, you may choose to execute immediately.
role-investigator

Investigator

If the Investigator learns that the Vizier is in play, the existence of the Vizier is not announced by the Storyteller.
role-preacher

Preacher

If the Vizier loses their ability, they learn this. If the Vizier is executed while they have their ability, their team wins.
role-courtier

Courtier

If the Vizier loses their ability, they learn this. If the Vizier is executed while they have their ability, their team wins.
role-alchemist

Alchemist

If the Alchemist has the Vizier ability, they may only choose to execute immediately if three or more players voted, regardless of those players' alignment.
role-magician

Magician

Only 1 jinxed character can be in play. Evil players start knowing which player and character it is.
role-fearmonger

Fearmonger

The Vizier wakes with the Fearmonger, learns who they choose and cannot choose to immediately execute that player.
role-politician

Politician

The Politician might register as evil to the Vizier.
role-boffin

Boffin

The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
role-heretic

Heretic

The Demon cannot have the Heretic ability.
role-cultleader

Cult Leader

If the Demon has the Cult Leader ability, they can’t turn good due to this ability.
role-goon

Goon

If the Demon has the Goon ability, they can’t turn good due to this ability.
role-ogre

Ogre

The Demon cannot have the Ogre ability.
role-politician

Politician

The Demon cannot have the Politician ability.
role-drunk

Drunk

If the Demon would have the Drunk ability, the Boffin chooses a Townsfolk player to have this ability instead.
role-alchemist

Alchemist

If the Alchemist has the Boffin ability, the Alchemist does not learn what ability the Demon has.
role-villageidiot

Village Idiot

If there is a spare token, the Boffin can give the Demon the Village Idiot ability.
role-psychopath

Psychopath

Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
role-golem

Golem

If the Psychopath is mad as the Golem, the Psychopath has the Golem ability instead.
role-leviathan

Leviathan

If more than 1 good player is executed, you win. All players know you are in play. After day 5, evil wins.
role-banshee

Banshee

Each night, the Leviathan chooses a living player (different to previous nights): a chosen Banshee dies & gains their ability
role-exorcist

Exorcist

Evil does not win when more than 1 good player is executed, if the Exorcist is alive and has ever successfully chosen the Leviathan.
role-farmer

Farmer

Each night, the Leviathan chooses a living player (different to previous nights): a chosen Farmer uses their ability but does not die.
role-grandmother

Grandmother

If the Grandchild dies by execution, evil wins.
role-innkeeper

Innkeeper

If the Leviathan is in play, the Innkeeper-protected-players are safe from all evil abilities.
role-king

King

If the Leviathan is in play, and at least 1 player is dead, the King learns an alive character each night.
role-mayor

Mayor

If the Leviathan is in play & no execution occurs on day 5, good wins
role-monk

Monk

If the Leviathan is in play, the Monk-protected-player is safe from all evil abilities.
role-ravenkeeper

Ravenkeeper

Each night, the Leviathan chooses a living player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.
role-sage

Sage

Each night, the Leviathan chooses a living player (different to previous nights): a chosen Sage uses their ability but does not die.
role-soldier

Soldier

If the Leviathan is in play, the soldier is safe from all evil abilities.
role-lilmonsta

Lil' Monsta

Each night, Minions choose who babysits Lil' Monsta & 'is the Demon'. Each night*, a player might die. [+1 Minion]
role-poppygrower

Poppy Grower

If the Poppy Grower is in play, Minions don't wake together. They are woken one by one, until one of them chooses to take the Lil' Monsta token.
role-magician

Magician

Each night, the Magician chooses a Minion: if that Minion & Lil' Monsta are alive, that Minion babysits Lil' Monsta.
role-scarletwoman

Scarlet Woman

If there are 5 or more players alive and the player holding the Lil' Monsta token dies, the Scarlet Woman is given the Lil' Monsta token tonight.
role-organgrinder

Organ Grinder

Votes for the Organ Grinder count if the Organ Grinder is babysitting Lil' Monsta.
role-vizier

Vizier

The Vizier can die by execution if they are babysitting Lil' Monsta.
role-hatter

Hatter

If a Demon chooses Lil' Monsta, they also choose a Minion to become and babysit Lil' Monsta tonight.
role-legion

Legion

Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
role-engineer

Engineer

Legion and the Engineer can not both be in play at the start of the game. If the Engineer creates Legion, most players (including all evil players) become evil Legion.
role-preacher

Preacher

If the Preacher chooses Legion, Legion keeps their ability, but the Preacher might learn they are Legion.
role-hatter

Hatter

If the Hatter dies and Legion is in play, nothing happens. If the Hatter dies and an evil player chooses Legion, all current evil players become Legion.
role-minstrel

Minstrel

If Legion died by execution today, Legion keeps their ability, but the Minstrel might learn they are Legion.
role-fanggu

Fang Gu

Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
role-scarletwoman

Scarlet Woman

If the Fang Gu chooses an Outsider and dies, the Scarlet Woman does not become the Fang Gu.
role-yaggababble

Yaggababble

You start knowing a secret phrase. For each time you said it publicly today, a player might die.
role-exorcist

Exorcist

If the Exorcist chooses the Yaggababble, the Yaggababble ability does not kill tonight.
role-lleech

Lleech

Each night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if & only if they die.
role-mastermind

Mastermind

If the Mastermind is alive and the Lleech's host dies by execution, the Lleech lives but loses their ability.
role-slayer

Slayer

If the Slayer slays the Lleech's host, the host dies.
role-heretic

Heretic

If the Lleech has poisoned the Heretic then the Lleech dies, the Heretic remains poisoned.
role-kazali

Kazali

Each night*, choose a player: they die. [You choose which players are Minions. -? to +? Outsiders]
role-soldier

Soldier

The Kazali can choose that the Soldier player is one of their evil Minions
role-bountyhunter

Bounty Hunter

An evil Townsfolk is only created if the Bounty Hunter is still in play after the Kazali acts.
role-goon

Goon

If the Kazali chooses the Goon to become a Minion, remaining Minion choices are decided by the Storyteller.
role-marionette

Marionette

If the Kazali chooses to create a Marionette, they must choose one of their neighbors.
role-huntsman

Huntsman

If the Kazali chooses the Damsel to become a Minion, and a Huntsman is in play, a good player becomes the Damsel.
role-choirboy

Choirboy

The Kazali can not choose the King to become a Minion if a Choirboy is in play.
role-riot

Riot

On day 3, Minions become Riot and nomineesdie but nominate an alive player immediately. This must happen.
role-banshee

Banshee

Each night, Riot chooses a living player (different to previous nights): a chosen Banshee dies & gains their ability
role-exorcist

Exorcist

If the Exorcist chooses Riot on the 3rd night, Minions do not become Riot
role-farmer

Farmer

Each night, Riot chooses a living player (different to previous nights): a chosen Farmer uses therir ability but does not die.
role-grandmother

Grandmother

If the Grandchild dies during the day, the Grandmother dies too.
role-king

King

If Riot is in play, and at least 1 player is dead, the king learns an alive character each night.
role-mayor

Mayor

The Mayor may choose to stop nominations. If they do so when only 1 Riot is alive, good wins. Otherwise, evil wins.
role-monk

Monk

If Riot is in play, the monk protected player is safe from all evil abilities.
role-ravenkeeper

Ravenkeeper

Each night, Riot chooses a living player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.
role-sage

Sage

Each night, Riot chooses a living player (different to previous nights): a chosen Sage uses their ability but does not die.
role-soldier

Soldier

If Riot is in play, the soldier is safe from all evil abilities.
role-alhadikhia

Al-Hadikhia

Each night*, choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
role-scarletwoman

Scarlet Woman

If there are two living Al-Hadikhias, the Scarlet Woman Al-Hadikhia becomes the Scarlet Woman again.
role-vortox

Vortox

Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
role-banshee

Banshee

If the Vortox is in play and the Demon kills the Banshee, the players still learn that the Banshee has died.